Unravel

unravel

Limbo is the first thing that comes to mind when playing Unravel, they are both platformers with physics puzzles that are fundamentally driven by their visuals. I didn’t think the puzzles were the strongest part of Limbo, but in Unravel they feel even less prominent – it is mostly a game made out of busywork, applying basic mechanics in obvious ways over and over. Occasionally you’ll see a new mechanic and some times there’s a clever puzzle about traversing the environment while preserving the most yarn possible but most of the time Unravel is an excuse to ferry the player through environments.

And the environments do look good, technically as well as aesthetically. The soundtrack accompanies the levels really well, and while there are some exceedingly frustrating puzzles made difficult by lack of information, unreliable physics or obscure additions to seemingly working solutions, the majority of the design is if not interesting, then at least frictionless to run through. As a content tourist, one could certainly do worse than Unravel.

When Unravel was revealed back at E3 less than a year ago, game director Martin Sahlin talked about the importance of exploring emotions in games – this message is reiterated when the game opens and it is very clear that it was the development focus. And while it’s always nice to see games attempting to say something, there’s not quite the shortage of emotional games that Unravel seems to imply – in recent years there have been quite a lot of them. Unravel goes a bit overboard in stating and re-stating its purpose and it often feels clumsy and on-the-nose rather than emotionally honest. Limbo promoted fear and loneliness with silhouettes and sound effects. Journey took us through the narrative three-act structure without so much as a written word. Brothers managed to use game mechanics to communicate loss and sorrow. I think Unravel would have been a lot stronger if it put more trust in the player and allowed itself to be more subtle with delicate subjects.

It’s a competent game and a technical marvel, but there are better offerings both for the puzzle fans and those looking for interesting narrative experiences.

No Comment

No comments yet

Leave a reply

Posted on Feb 19/16 by Saint and filed under Reflections | No Comments »