VGNG 1: My First Skydiving Academy

After a couple of weeks of nothing noteworthy happening (since the general ip and morality bickering needs to rise to new levels before I consider it noteworthy again), the VGNG entries are starting to be finished so I’ll just write about that. Starting with the innocently named “My First Skydiving Academy“.

My First Skydiving Academy

The innocence ends with the name in this game when the game kicks off with a baby being thrown out of a plane into a canyon, the player being charged with the duty to steer said baby clear of obstructions so s/he can survive to the bottom. By falling unhindered for a short while, the baby generates enough heat to catch fire and gains the ability to kill the creatures occupying the canyon – which is also how you score. If you are into dark humor (and who isn’t), it is immensely entertaining. The game is a very simple game, and while there certainly are things that could make it more interesting I don’t see it lasting more than a few hours unless some drastic changes are made – the gameplay that is there is great, though, the controls feel just right and the difficulty ramps up nicely.

Presentation-wise, My First Skydiving Academy is clean and consistent. Having everything that actually makes any difference to the gameplay as a black silhouette against the colorful background is a really nice touch that removes any problems with detecting what’s important without making the game look empty. All in all I enjoyed the game and hope the rest of the entries have the same quality to them, but it would be nice if some of them go beyond the complexity of online flash games.

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Posted on Mar 19/08 by Saint and filed under Gaming culture, General game development, Reflections | No Comments »