On Difficulty Levels

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Daniel Boutros writes an article about how to properly implement difficulty levels in games, nothing revolutionary but a solid summary of some things to think about when adjusting the difficulty of a game.

I am personally past the point where I would willingly choose to play a game on a harder setting for no reward other than the knowledge that I beat it (with some exceptions), but providing a difficulty setting is really the least you can do to broaden a game’s target audience.

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Posted on Sep 16/08 by Saint and filed under General game development | No Comments »