Sid Meier’s Key Design Lessons

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Considering big name developers like Will Wright and  Peter Molyneux, I have a tendency to disagree with about half of what they are saying – not so with Sid Meier, I have yet to see anything short of great come from him. I have played embarrasingly few of his games, something that should be redeemed – or maybe that is why I find what he says so inspiring.

Anyway, his former co-worker Soren Johnsson presents what he calls Sid Meier’s Key Design Lessons, an interesting read to say the least.

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Posted on May 05/09 by Saint and filed under General game development | No Comments »