No More Sweden 2009

Alain

I spent the weekend in Malm̦ for No More Sweden, essentially hanging out with indie developers and making a game in 40 hours. In my opinion, one of the most interesting things about the Indie scene is how different each developer takes to the craft Рjudging what is important, what is less important and when it is time to scrap an idea Рsomething that shines through some of the games that were made. Hopefully, all of them will be available in the next few days Рmy own game, Alain, can be downloaded now.

The game is essentially a platform game that has you maneuvering an ape in order to get a maypole through a level. As with most games written in a compo under a short time limit, it has certain flaws that are there due to a lack of time – lack of time to polish, and a fear of killing my darlings seeing as there wasn’t enough time to replace thrown-out features. For example, I would like to have spent more time on the firing and climbing mechanics, seeing as it can be somewhat uninituitive and difficult to control now, and I also would have reconsidered the graphical style and gone for something that would give a clearer image of what platforms you could actually stand on.

Doing it again, I would spend less time on creating assets (although I lucked out as a friend offered to create background graphics) and more time tweaking the level design to weed out the brute-force-solutions and making the proper ones easier to perform. There’s also a bunch of features I would like to have added as they would have given me opportunity to create a lot of new and interesting puzzles, and I regret not observing people as they played the game as much as I could, as this had surely given me a lot of more things to add to this list.

Feel free to try the game and add your own comments!

1 Comment so far

  1. Kinten on July 20th, 2009

    Lovely idea and great artwork, one of my favourites of the jam.
    I would agree on the spending more time on the level design part, but on the other hand it proves that the concept can be taken further.

    Nice meeting you by the way!

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Posted on Jul 19/09 by Saint and filed under General game development, Homegrown, Meta-blog | 1 Comment »