The deadline for the second part of Assemblee has passed, me and a buddy from work submitted a game we call Backworld. Early reactions have been positive, but as always the competition is stiff – I have yet to play any of the other games but I am looking forward to doing it sometime in the next few days.

Backworld is a puzzle-platformer featuring a rabbit, with the twist that the world always consists of two layers. Each layer has a separate set of physics and the player can use the mouse to paint on the screen to decide what layer should be used at what position in order to progress. I do not really have the patience for things like animation so the competition rules – that we were only allowed to use content from part one – did not really bother me personally at all. The timeframe more so, it felt like even though the original idea was interesting and fun to work with a few months more of experimentation, polish and weeding out the levels that just didn’t work would have made a huge difference. Of course it is always hard to produce something in a limited time, when you encounter something that works okay but not as well as you’d hoped you have to make the tough decision of either throwing it away and risk having a game without content or polishing it up and risk having a game of varying or all-out mediochre quality. In Backworld we mostly opted for the “keep and polish” solution in order to see how people reacted to different kinds of challenges, time will tell if this was a good idea.

And who knows, we might even keep working on it and make something better.

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Posted on Jan 11/10 by Saint and filed under Homegrown | No Comments »