Edmund on Difficulty

Edmund McMillen has a short piece on Gamasutra about the evolution of difficulty in games, a fairly lightweight piece and nothing really new if you’ve been keeping up the last few years, but an amusing read at least. Also, the 2009 Game Developer Salary survey results for independent developers have been posted, the first time GDM includes this category. Considering the very low average I’m guessing that there are a lot of different people being analyzed together; people working full-time, people working for free, on the side, gaining funds from alternative sources etc, so the average is not in itself that interesting. Nevertheless, a good idea that hopefully becomes a bit more structured in the future.

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Posted on Apr 22/10 by Saint and filed under Gaming culture, General game development | No Comments »