Bioshock 2

Bioshock 2

Like the first iteration, Bioshock 2 is not a very poor game but rather average in terms of gameplay. The thing that made the first Bioshock great, though, was the atmosphere and clever story – seeing as the first one is exactly the same in Bioshock 2 and the second is missing completely, there is little reason to play this game. The first Bioshock was great and all, but one of the great things about it was that it masterfully tied up every loose end and the story did not really require any more elements.

Sure, there are some new elements to the gameplay, although sadly most of them are actually making the game worse. The multiplayer is kind of unbalanced and uninspired, caring for little sisters makes sense thematically as it actually makes it a chore to be a good guy but is very boring to play, the underwater sequences just feel like a gimped version of the normal game without anything to do and the new weapons and enemies do not really add anything to the game.

That is not to say Bioshock 2 is without redeeming elements – a sequence close to the end is particularly well executed and presents an intriguing narrative angle – or that it is a tremendously bad game, but it is a cash-in. It’s Bioshock with a few gimmicks thrown in to flirt with the theme but with little consideration for the game, and as such it is hard to see why one should bother. On the other hand, Art Deco-style games are pretty rare and I guess if the audiovisuals was what made Bioshock good for someone they would like the sequel.

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Posted on Apr 24/10 by Saint and filed under Reflections | No Comments »