More on Fez


Gamasutra offers up an interesting piece of news where Phil Fish talks about what has taken so long during the development of Fez. He mentions reductionism, not really a new concept in game design (I like to point to Jonathan Blow’s original thoughts about Braid) but he approaches it in a slightly different manner.

Which seems to be common for Polytron, taking a slightly different stance and reaching new conclusions. Phil Fish himself has been more of an organizational figure than a well-known developer in the indie scene, but the fact that whatever he makes will come from a different approach to a traditional formula makes the game interesting.

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Posted on Sep 28/11 by Saint and filed under Gaming culture | No Comments »