More on Fez

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Gamasutra offers up an interesting piece of news where Phil Fish talks about what has taken so long during the development of Fez. He mentions reductionism, not really a new concept in game design (I like to point to Jonathan Blow’s original thoughts about Braid) but he approaches it in a slightly different manner.

Which seems to be common for Polytron, taking a slightly different stance and reaching new conclusions. Phil Fish himself has been more of an organizational figure than a well-known developer in the indie scene, but the fact that whatever he makes will come from a different approach to a traditional formula makes the game interesting.

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Posted on Sep 28/11 by Saint and filed under Gaming culture | No Comments »