Stability
Not much to say about 2014. 2015 should be interesting.
Wolfenstein: The New Order is a great game on many levels, and it was made in large part by former Starbreeze employees – having worked with some of them for around five years, it invoked a very distinct feeling in everything from the programming to the story hooks. Certain people and studios have their own styles, much like in any other media, but I’ve never felt it as strongly before.
Destiny is the only game I’ve played to any meaningful extent since it was released (with the possible exception of Elliot Quest), and quite possibly the game I’ve played for the most time ever. Being partial to having many short gaming experiences rather than a rare few deep ones, I did not see myself getting hooked on Destiny to the extent that I did but the combination of a really solid core gameplay and a mostly horizontal progression curve in the endgame makes it a tempting game to return to time and time again.