More Portal from GDC


Portal lead developer Kim Swift and writer Erik Wolpaw said some insightful things at their postmortem at GDC;

Wolpaw introduced the “crackpot theory” which led to this integration: The feeling that games tell two stories: the “story-story” and the “gameplay-story.”

“If you lower the delta (the closer you bring them together),” he said, “it makes the game more satisfying.”

When you think about it – especially having played portal – it’s really obvious, but coming up with it is really the hard thing.

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Posted on Feb 27/08 by Saint and filed under General game development | No Comments »