Shadow of the Bossus v.1.0
My game for the TIGSource Bootleg Demakes competition is now officially finished, I won’t rule out the possibility that I’ll keep working on it at some point although the chances are slim. I mostly did it to try out my engine, after all, and I don’t expect to do very well in the compo seeing as the other games are looking real sharp. I’ll try to test as many as I can, although I’m not sure how much time I will have to do so.
Working with the engine proved to be a pleasure on some points, and a pain on others. The pains were mostly from working with areas I have yet to implement properly, but also from struggling to wrap my head around the new fancy structure I opted to use – in the end, I didn’t really use it the way it should be used, but I guess I did learn that.
I’ve been away on vacation for the last week (and finished some DS games, more on that during the week), so updates have been sparse. They will likely continue to be due to said lack of time.