Making Mirror’s Edge
Yet another “behind the scenes”-piece on Mirror’s Edge is available on 1up; Nothing new or tremendously interesting (apart maybe from the pitch video), but the game itself is still interesting enough to warrant additional coverage. I like how they mention sticking religiously to the core mechanic as key to their (projected) success, like Jonathan Blow did with Braid awhile back. Sure, it’s not as simple as that as you need a very strong core mechanic to begin with, but it’s always nice to hear that innovative gameplay can still be the most important thing even in a large-scale commercial game.