The Room Jam was held this weekend, a gamejam where the participants each created a flash game taking place in a room – the collection of rooms have now been merged into the game SoManyRooms. The Global Game Jam also was this weekend, so it seemed like a good idea to join the GGJ:ers in spirit rather than join in the actual event.

The room I made with music by my coworker Johan Althoff is a short arena shooter of sorts, my intention was to create a game where the player’s powers are more aggressive and powerful as his health decreases, thus having a central risk/reward mechanic. To some degree I think it worked and the concept could be taken further by experimenting with reach, spread, power, cooldown and other attributes of the different attacks, but I am not sure it is interesting enough to warrant more depth.

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Posted on Feb 02/11 by Saint and filed under General game development, Homegrown | No Comments »