The game I used to work on was officially announced a while back and today some video footage was revealed. It has been quite a while since I worked on it but since I could not talk about it while working on it for more than two years I am going to write something anyway.

I suppose the elephant in the room is the fact that it is not an assymetric, squad-based RTS thing, or rather that people are complaining that it isn’t. I’d be lying if I said it didn’t hurt a little when so much hard work is hatefully dismissed by people who did not want it in the first place, and seeing as some of my best friends are still working on it I really feel for Starbreeze. Hopefully it will die down as more information about the game surfaces. On the other hand, I can understand the disappointment. Games like Halo Wars and Mario Party did not get nearly as much complaints, but I am very sure they would have if we did not have Mario Galaxy and Halo: Reach. Metroid Prime was universally hated before it was released for similar reasons, and that game kept most of the central gameplay intact.

I am happy to have worked on it though, even if a lot of people seem to be of the “all or nothing” – mindset Syndicate is a really good IP even without the characteristic gameplay. It takes place in an establish dystopian future where humanity and personality is worth nothing, and it approaches this subject in a way that feels eerily plausible. I really am not usually the one to complain about materialism but the grim future in the world of Syndicate is not that many steps from what we have today. There is a very brutal element to the IP but the excessive violence serves to drive home the point – I remember being a vocal opponent to gibbed body parts in “the Darkness” because even though the IP was also very grim it did not feel like it made anything better. Some of the previewers have mentioned a somewhat disturbing scene of something being extracted from a man’s skull – it used to be even more disturbing, and I was kind of sad when they toned it down.

I am hoping this all goes well and the game is a success. If it is, maybe the IP will grow big even in a modern context, and maybe if it does EA will have enough faith in the setting to release a game with elements they do not have as much faith in; such as a non-FPS.

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Posted on Sep 30/11 by Saint and filed under General game development, Meta-blog | No Comments »